I agree with Antony, you should provide blend file which is has minimum amount to reproduce.
Regards, On Thu, Jul 10, 2014 at 9:19 AM, Aditia A. Pratama <[email protected]> wrote: > Hi > > I've using -y option to render from command line and it's working fine. > I'm using the latest 2.71 official > > AFAIK if you enable autorun and save userpref it should running fine. > > Still, I'll try to reproduce your steps and report here ASAP. > > Regards. > > Aditia A. Pratama - Kampoong Monster Studios > www.kampoongmonster.com > On Jul 10, 2014 7:05 AM, "Chris Lee" <[email protected]> wrote: > >> I'll report the bug once I get someone to confirm the steps required to >> reproduce it. Otherwise it is wasted. >> >> Somebody please help me test this. >> >> I have worked in support before. We need to establish it is reproducable >> under similar conditions. >> >> Like you said Campbell, you didn't get the same problem. What were the >> steps you used? I guess you didn't refer to an external python file. If >> that is so, then you ran Blender from command line and found auto execute >> working. >> >> Please provide more detail so I can establish this as part of trouble >> shooting. >> On 10/07/2014 9:57 AM, "Campbell Barton" <[email protected]> wrote: >> >> > Hi Chris, >> > These issues should really be handled in our bug tracker - >> > http://developer.blender.org >> > >> > On Wed, Jul 9, 2014 at 4:35 PM, Chris Lee <[email protected]> wrote: >> > > Campbell can you run a test for me to see if you get the same result? >> > > Or somebody else that is willing to help. >> > > I need a Blender coder that knows what they are doing to test this >> and I >> > do >> > > not have one available. >> > > >> > > >> > > 1. Take a default scene with Auto Execute turned on in User >> > Preferences. >> > > 2. Create a driver for a cube to scale according to it's z axis, >> as a >> > > scripted expression. >> > > 3. Then create a python script to move that object up on the z >> axis. >> > > 4. Then run that script from the command line and tell me if it >> > ignores >> > > the auto execute user preference setting. >> > > >> > > See my previous post for an example of running the python script from >> > > command line (well, I am using the Run command in windows). >> > > >> > > Kind Regards, >> > > Chris "*Chips*" Lee >> > > Mobile: 0410155111 >> > > >> > > Infin8eye <http://infin8eye.carbonmade.com/> >> > > Knight of the DLF >> > > IGDA Sydney founding member >> > > >> > > >> > > On 9 July 2014 15:47, Campbell Barton <[email protected]> wrote: >> > > >> > >> User preferences is used from command-line on my system. did very >> > >> simple test with registered text-block and preferences are respected. >> > >> >> > >> This seems more like it should be a bug report, though this code >> didnt >> > >> change recently and reports here were mostly user error so far, but >> > >> its possible there is some bug. >> > >> >> > >> On Wed, Jul 9, 2014 at 3:31 PM, Chris Lee <[email protected]> >> wrote: >> > >> > On 9 July 2014 15:24, Campbell Barton <[email protected]> >> wrote: >> > >> > >> > >> >> if you know the origin of files and trust them, you can change >> your >> > >> >> preferences too. >> > >> >> >> > >> > >> > >> > Okay, in really simple terms, when running blender from command >> line, >> > it >> > >> > ignores your preference for running auto run scripts when starting >> > >> Blender. >> > >> > Is this a bug? >> > >> > >> > >> > >> > >> > Kind Regards, >> > >> > Chris "*Chips*" Lee >> > >> > Mobile: 0410155111 >> > >> > >> > >> > Infin8eye <http://infin8eye.carbonmade.com/> >> > >> > Knight of the DLF >> > >> > IGDA Sydney founding member >> > >> > _______________________________________________ >> > >> > Bf-committers mailing list >> > >> > [email protected] >> > >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> >> > >> >> > >> >> > >> -- >> > >> - Campbell >> > >> _______________________________________________ >> > >> Bf-committers mailing list >> > >> [email protected] >> > >> http://lists.blender.org/mailman/listinfo/bf-committers >> > >> >> > > _______________________________________________ >> > > Bf-committers mailing list >> > > [email protected] >> > > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> > >> > >> > -- >> > - Campbell >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > -- <http://kampoongmonster.com> Aditia A. Pratama / Chief Technical Officer +62 813 4747 8111/ [email protected] Kampoong Monster Studios Jl. Geger Kalong Hilir No. 47 Menara RDC Telkom Lt.4 Bandung Digital Valley 40153 http://kampoongmonster.com <http://twitter.com/aditia_ap> <http://www.linkedin.com/in/aditiapratama> _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
