As it is written in release notes, Cycles smoke rendering is possible by using smoke domain mesh attributes. http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Cycles#Fire_and_Smoke_Rendering
There are only 3 object attributes that does not cover the 4 sources of Voxel Data Textures. Heat and Velocity can not be used to tweak color or density of smoke. Textures can be shared between several materials and mapped with various methods. Object attributes do not need mapping coordinates, indication of smoke domain. It is easier to set up but also less flexible. 2014-07-25 17:34 GMT+02:00 Paul Melis <[email protected]>: > Hi, > > With smoke/fire volumes now renderable in Cycles does this mean that the > general voxel data texture (with voxel data loaded from file) also works > in Cycles? E.g. [1] mentions that that was a target for 2.71. In the > 2.71 release notes the summary mentions "Cycles now includes support for > rendering volume textures, fire and smoke [...]", but the Cycles > specific notes only mention fire and smoke. > > Thanks, > Paul > > [1] > > http://blender.stackexchange.com/questions/7752/rc-2-7-blender-volumetric-shading-cycles > [2] http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71 > -- > > Paul Melis > | Groepsleider & Adviseur Visualisatie | SURFsara | > | Science Park 140 | 1098 XG Amsterdam | > | T 020 592 30 59 | [email protected] | www.surfsara.nl | > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
