When I read the first mail, I interpreted it as a radial dial, much like After Effects does its orientation controls (this one: https://blogs.adobe.com/bobddv/files/bobddv/images/fractalnoise_2.jpg); this would be easier to plug into other nodes for directional information as it could be a node of its own and give visual feedback of what angle is being output. I'd have to draw up my input for the manipulator handles when I get home, though (I also need to try out the patch from Lukas to see what's on the table).
On Fri, Jul 25, 2014 at 10:28 AM, Lukas Tönne <[email protected]> wrote: > Here's a bit of preliminary code for implementing "control handles" (more > idiomatic naming welcome): > http://www.pasteall.org/53070/diff > > It only shows a handle for the Sun Beams node so far, but can of course be > implemented for any node. Only selection works so far, there is no > transform operator implementation yet, which is of course the interesting > part ... > > The most difficult question we have to answer is how to handle relative > resolutions and unknown resolution/aspect ratios inside node groups. > > > On Fri, Jul 25, 2014 at 7:12 PM, Sam Vila <[email protected]> wrote: > > > Hi, > > > > After seeing the new sunbeams node I just notice that it would be VERY > > handy to have a node in the compositor to display a handler that you can > > move around the screen and provide coordinates to be plugged into other > > nodes. Right now the only alternative is click on the values and drag, > drag > > and drag until you reach the right values, as far as I know Blender is > the > > only compositor tool that doesn't have direct feedback on the effects by > > not having handlers. > > By having a handler node that you can plug with other nodes you could > speed > > up a lot the process of setting up other nodes, here's a list of nodes > that > > could benefit from this: > > > > - Sunbeam > > - Scale > > - Translate > > - Rotate > > - Crop > > - Displace > > - Transform > > - Corner Pin > > - Box Mask > > - Ellipse Mask > > - Directional Blur > > > > As you can see there's several nodes that could benefit of having this > new > > node, the usability of all these nodes and futures ones would be > increased > > very much. > > > > Another inconsistency I notice is the fact that after you enter in the > > compositor editor you need to click on the checkbox: Use nodes to start > > using the nodes, this is very silly design cause if you don't click that > > option you cannot use any meny in that editor or do anything so basically > > you're FORCED to check that box to start using the tool, it might be > > something trivial but it doesn't have any sense to have that option and > > click on it, it's 100% redundant and things like this makes more > difficult > > for new users to adapt into blender. > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- Jeffrey "Italic_" Hoover _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
