Currently it seems blender only uses near clip + fixed depth to setup the view camera. It should really fit between near and far clipping values for better zbuffer accuracy. I took a quick look at the code but don't have the time right now to do a patch. Anyone with better familiarity with the code could correct this with ease.
Its a real annoyance with scenes that span big scale/details. Igor Donevski Animation director FX LAB Mahatme Gandhija 1 10000 Zagreb Croatia cell: +385 91 9309 132 www.fxlab.hr _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
