I would love to see a fluid simulator that was compatible with the blender game engine, right now people use shaders or soft bodies, and soft body is pretty buggy,
I would also love to see "energy" per particle/volume so materials could transition from solid, to liquid to gas to plasma etc? I simulated plasma using smoke to fire transition back in the day, but it was not scientific at all. On Aug 19, 2014 1:32 PM, "Kévin Dietrich" <[email protected]> wrote: > Hi Alejandro, > > As fas as I can tell, there is no actual - or official - roadmap/feature > requests/work items for Blender's fluid system. > > You can head over in #blendercoders channel on IRC (freenode.net), and > ask there what you might work on. > > Cheers, > Kévin > > Le 19/08/2014 20:36, Alejandro Jimenez a écrit : > > Thanks for replying, > > > > Is it planned the existing fluid simulators switch to this mantaflow > > framework? > > > > I have seen the following fluid framework looking at youtube. Under > Blender > > Cycles tags, > > https://www.youtube.com/watch?v=lYTVOdcgyP8 > > But have not being able to find where I can find the roadmap/ feature > > request/work items, for fluid simulations in blender internals. > > > > I am trying to find if I can contribute more specific in Multiple phase > > flow area such as water/oil or fire/water/air, can anyone point out what > is > > the correct channel to sync If I can contribute in the fluid > > simulators/render engine for fluids of Blender cycles? > > > > > > On Tue, Aug 19, 2014 at 11:04 AM, Daniel Salazar - patazstudio.com < > > [email protected]> wrote: > > > >> Hey! Well it's good timing, Blender is currently getting a new fluid > >> dynamics framework called mantaflow as part of GSoC 2014 and I'm sure > >> a lot of work is needed from now on! > >> > >> > http://wiki.blender.org/index.php/User:Romanp/GSoC_Mantaflow_Framework/Docs > >> > >> best regards, > >> > >> Daniel Salazar > >> patazstudio.com > >> > >> > >> On Tue, Aug 19, 2014 at 11:57 AM, Alejandro Jimenez < > [email protected]> > >> wrote: > >>> Hi, > >>> > >>> I really like the area of fluid dynamics, from fluid simulation to > >>> rendering algorithms/mesh generation, I am currently working on setting > >> my > >>> undergrad thesis work by helping in one of these areas, can anyone > point > >> me > >>> the right channel to help and find work items to improve blender in > these > >>> areas? > >>> > >>> -Alejandro > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> [email protected] > >>> http://lists.blender.org/mailman/listinfo/bf-committers > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
