Le 07/09/2014 17:28, Ton Roosendaal a écrit :
> ...
> - Long discussion then happened about the state of FBX I/O. We need more help 
> on testing here and gathering reference cases. Bastien Montagne has a 
> (complex) patch waiting for review that might help things too.
>
> - The bf-gamedev list will get contacted to also evaluate if there's no 
> alternative for FBX... anyone we put on this task gets depressed mostly... 
> Autodesk not releasing reliable format specs (and changing spec at will) 
> makes fbx a real hard choice.
>
> ...
For sake of precision - patch is by Jens Restemeier, and awaits review 
from me (when I find courage for this). ;)
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