Issues i know so far:

- Names of the archives, you'll need to re-pack the folders at least
- Buildbot would need to have a special setup for being able to build from
the release tag
- For windows we need to create installers as well, it doesn't happen in
the buildbot
- OSX builder is set up a bit different from the system used for actual
releases

The same system could be used (as it's done for linux with some utility
script), but using the buildbot itself is not that worth setting up imo.

There might be more issues, but i'd prefer this thread to be kept clear
from the stuff which doesn't directly related on the release process.


On Thu, Sep 11, 2014 at 10:07 PM, Dalai Felinto <[email protected]> wrote:

> I was wondering if at some point we could/should use the builds
> straight from build bot for the test builds (and in the future for the
> final releases).
> Or is there any difference in the official builds and the current
> builds from build bot?
>
> Nothing against the release ritual of having the maintainers gathering
> the builds, uploading them, ...
> But that would be a way to make sure buildbot builds are 1:1 with the
> official releases.
>
> Cheers,
> Dalai
> --
> blendernetwork.org/dalai-felinto
> www.dalaifelinto.com
>
>
> 2014-09-11 17:33 GMT+02:00 Sergey Sharybin <[email protected]>:
> > Hi,
> >
> > let's compile testbuild1 tonight.
> >
> > Information for platform maintainers:
> > - Build from master branch, SHA d9192184821f0a5a67672a76be4f048969361c30
> > - Use latest locales and addons revisions for this build
> >
> > Keep usual naming and put builds to usual place :)
> >
> > Make sure you're using CUDA toolkit 6.5.
> >
> > --
> > With best regards, Sergey Sharybin
> > _______________________________________________
> > Bf-committers mailing list
> > [email protected]
> > http://lists.blender.org/mailman/listinfo/bf-committers
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-- 
With best regards, Sergey Sharybin
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