Hi Daniel, of course I know you can change that on the menu, what I'm saying is that BI is a feature complete render engine (maybe not the best quality ever but it's complete), Cycles is not complete, one more example:
The render passes in cycles are most of the time unusable, try to get an object ID or a material ID pass from an object with motion blur for example. Some of the 'features' are on the UI but they are actually not usable for production. In my opinion if you have a 'feature' that is unusable is better to remove that feature from the UI until it's ready. I started rendering a shot in cycles thinking that I could have material and object passes with motion blur and I realize that these options are not usable at all and I had to fake these passes in other ways. All I'm saying is... Yes, I'm looking forward to have Cycles as the main engine BUT only when it's fully featured and not having inconsistency problems as the ones I mention. Also it has more limitations from an artist point of view to tweak the lighting and managing the light in comparison with the BI. Even Arnold render fakes many things but in cycles is trying to achieve realistic rendering results which is fine but not really allowing the artist sometimes to adjust settings in a non-realistic way (example: shadow color on the rendering). _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
