Hi Guys! Saw Ton's twit about OpenGEX:
https://twitter.com/tonroosendaal/status/519432465396809729 I'm also interested in this format in Blender and would gladly make an exporter. In fact I approached the author about rewriting my Collada Exporter (which, despite functioning perfectly, I don't think there is any will from the Blender developers to include it instead of the current broken one.) to output OpenGEX. Maybe an OpenGEX plugin would have less resistance from you guys to be included. But the author of OpenGEX does not seem to care much about it being adopted more widely. When I asked him if there is any viewer I could use for reference to test if my exporter, he invited me to purchase his C4 engine and refused to even give me a personal license to test. The format also has many issues, as it exports texture paths as absolute only (so it does not work as exchange format) and does not support animation clips. Tried to convince the author about fixing these issues but he seems not interested and stopped answering my mails. Any advise? Thanks Juan _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
