This was meant to be a new thread, so I repost, sorry. Hello,
An idea that I wish to share here: a new option of the subdiv modifier where subdivisions level would depend on distance from scene camera. In a scene, objects may be near or far, sometimes the whole tea-cup may be so far away it's just a few pixels high, sometimes it's a closeup shot, or it may start near and big, then end up far and tiny later in the scene. Clearly there is no use in having a 4 level SS when it all ends up 10 pixels high, but one cannot adjust settings for every shot. It would not be very difficult to have the SS modifier first calculate the final pixel size of the whole object, then adjust the SS level accordingly. This behaviour could be set at the SS modifier level, or better yet at the scene level, together with the "simplify" panel. Has this been considered before ? Is it maybe not far from what the open subdiv integration will do ? Do you see any difficulty ? One that I can imagine is the case of large objects with some part of the mesh near the camera, others further. Ideally, the SS would adapt the level to the distance of each face, but this would be far more complicated, and maybe would be exactly what open subdiv does. Short of this, it could simply consider the nearest distance between mesh and camera, and base the SS level on this distance. Patrice. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
