thank you campbell I feel anxiously that the patch code will be decay with time moving on. so I write mail. I've contacted Dun liang,he was busy with his school stuff and can't touch these codes recently . Hope you have time check and refactor these codes and let it be a part of Blender ,we are very appreciate,thanks so much.
2014-11-04 5:13 GMT+08:00 Campbell Barton <[email protected]>: > On Mon, Nov 3, 2014 at 7:48 PM, 裴雪柯 <[email protected]> wrote: > > Hi Ton and campbell, > > The IME support for windows Blender user in east asia are alway a > > problem for most ten years, and users asked add this feature in many > place > > ,and so many times they do feature request in the tracker. And we all > know > > ton had words : let asia coder solver asia special problem. Now the patch > > are here : https://developer.blender.org/D765 but not be accept > because > > it's not solve all the paltform problem, > > This is a misunderstanding, > > I just wanted to know what platforms may potentially support IME in > the future. Since the code in the patch comes from Chrome which is > already multi-platform, It may not be such a big step to add support > for other systems, or at least plan support (after the patch is merged > into master). > > I've replied in the patch tracker, on specifics. > > > In China almost 99percent PC are > > running on Windows,so why this patch are focus on this platform. Maybe > the > > Blender download static is the authority answer for the platform user > used. > > It's very clear that we who use chinese windows system need this > patch, > > and linux users already have the IME support in blender. > > > > Why this patch is very import important for us who use non-lantin > > system user, because we have the pain point on Windows IME support.We > > deploy the Blender in our work, and we can't name the object and project > in > > our owe language via IME. if we choose blender in team work, it's means > we > > must face a fact that there are not every one are familiar with > > english,most of them don't know the means which write in english. and if > we > > use another system like PINYIN to name our blend file , the PINYIN system > > mostly like an one---many index thing. eg: I name a object use hebao in > > PINYIN , via IME will be 荷包 合抱 核爆 喝饱 何宝 etc. the different meanings of > the > > PINYIN will make many trouble and reduce productive, this is why some > team > > works can't deploy blender in work in china. For these reason we > crowdfund > > and find Randon coded this patch, and we not rich, couldn't afford more > > energy in much big thing now. > > > > If the Blender Fundation think this patch is not a perfact solution, > > why not do it for most ten years? "we have no needs for this,and users > are > > not ask us do this" I think this is answer. > > yes, just make a WM function. and why Fundation did a quick implement > > for this function? "we needs a stakeholder for this " answers maybe like > > this. > > > > we now try to do something fit these ask and needs, don't push us > > away,thanks. > > > > And this patch was testing well rencently and some of us use the test > > build in their work because they like input their own language, and many > of > > us buy blendercloud and donate money for fundation for seeking the > > fundation's shelter. > > please don't treat this patch like a huge work to solve all the > platform,we > > who creat this patch haven't this ability, and fundation too. > > > > A little suggestion : can we accept this patch for now ,then do a better > > plan and make the all in one solution in GSOC or so. thanks a lot! > > > > *sorry* for my bad english, this is why ten years I haven't mail blender > > fundation, because bad english writing andd spelling will result in > > misunderstanding, though communication is very important. But now this > > patch will intruduce much more little *studio and artists* *seriously > *use > > Blender in china, so I'm speaking loudly. Hope you know this is very very > > important for us and for Blender use in China. thanks. > > > > > > > > > > -- > > 裴雪柯 > > kidux Blendercn.org > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- 裴雪柯 成都一环路东四段光明路69号 kidux Blendercg.com _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
