Hi, This is actually coming from a conversation with Martijn about switching to SDL-2.0 on Windows, but we need to make everyone informed.
So basically the need of upgrade on Windows is caused by some issues happening with SDL-1.2 (which is currently used for all platforms) on Windows 8. So switching to SDL-2.0 would make more windows users happy with blender. But we need to keep libraries in sync for the release, which means OSX and Linux maintainers would need to do modifications to the release environment and libraries. It shouldn't be hard, because SDL-2.0 was out for quite some time now and Blender itself is totally ready for it. So the proposal would be: - Martijn takes care of SDL-2.0 on Windows. If needed Sergey helps him. - Jens would need to take care of OSX - Sergey takes care of Linux builds, for this we'll need to finish the SDL wrangler patch (which makes SDL libraries load on runtime and if library is not found Blender still works, just doesn't allow to use SDL for sound and joystick). What does it mean for artists? Well, for OSX and Windows they wouldnt' see any difference (apart from some some solved issues). Neither those who runs existing builds, nor those who compiles blender themselves. For Linux users it'll mean in order to use SDL (sound and joystick) SDL2 is to be installed. If this library is not installed, blender WILL run, just wouldn't let use SDL functionality. This doesn't seem difficult to install if needed, even for current Debian stable (which tends to be quite old) there's an official backport for SDL2. -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
