When I switched from Ubuntu to Fedora it took me about 2 weeks on and off to get a successful build again, afterwards I had a full working build but I was 50% down on motivation and 100% out of free time for that month to get into actual coding again. Who knows what would have happened in those two weeks if I had actually coded? (and afterwards in that altered timeline ...!?)
In that sense I really like the idea, though I would prefer the inverse implementation: 'make' for the full build, 'make simple' (or so) as a (prominently documented!!) simpler way for dev newcomers to have at hand if the full build process is discouraging or blocking actual development. I suggest the inverse implementation because sometimes building the full thing actually works like a charm (it did for me on Ubuntu), so you'd get the full thing for free in that case - and initially failing and retrying can also lead to important discoveries, for instance my 2 week odyssey to building Blender on Fedora actually revealed a major bug in the dependency installer script, which I could fix together with mont29's help then. Either way it's implemented, thumbs up, I like it!! On 11/13/2014 12:31 PM, Campbell Barton wrote: > This is mainly for Linux/BSD developers (releases remain unchanged). > > Its getting increasingly difficult to build Blender on Linux, (LLVM, > ffmpeg, OpenCollada...) & these issue's can't always be fixed on our > side. > > With newer developers a failed build with a cryptic error message > (guys in #blendercoders can't even help with), is quite off putting.. > > Proposing a limited feature-set by default with CMake (again official > builds from blender.org are unchanged) > > https://developer.blender.org/T42569 > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
