Could you try now? Theres an odd issue with zlib.h include where it needs to be included twice on windows only (put in #ifdef WIN32).
On Sat, Nov 29, 2014 at 5:02 PM, Gaia <[email protected]> wrote: > i use cmake > i removed the cmake build directory > i configured > i generated > > Here is what CMake tells me: > > =============================== > > 64 bit compiler detected. > > Boost version: 1.55.0 > > Found the following Boost libraries: > > date_time > > filesystem > > thread > > regex > > system > > wave > > locale > > OSL not found > > -- Found shared_ptr in std namespace using <memory> header. > > Found unordered_map/set in std namespace. > > Blender Skipping: > (bf_intern_ctr;bf_intern_ghostndof3dconnexion;bf_intern_opencl;extern_redcode;extern_sdlew) > > -- Found Git: C:/Program Files (x86)/Git/cmd/git.exe > > Configuring done > > Generating done > > =============================== > > > i restart visual studio 2013 pro > i wait for a minute until visual studio tells its ready > i rebuild INSTALL > i wait a while > Here is my error report: http://www.pasteall.org/55401 > <http://www.pasteall.org/55401> > > -gaia- > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
