Mikhail, First of all, I find your harsh tone inappropriate "...you chosen the second worst possible solution". When I read your mails I always think we have to defend ourself... that is not of any use.
On the topic: - We are speaking of the default (no) material spec - what's the big deal with it? When you got no material set up and it's looking exactly as in BI - what's the problem then? That it looked differently before? - An additional parameter and an if-clause with a multiplication should not be considered as "complicated". So we should focus here on real issues with the current solution and not on programming. - For me and my co-worker is the current solution fine - when we need a specless material we create a default one that we're saving with our startup blend and use that on all our models - Blender is very flexible here and easy to customize. Many greetings, Thomas 2014-12-02 12:06 GMT+01:00 Mikhail Rachinskiy <[email protected]>: > We have three solutions: > 1. Leave it as is > 2. Introduce an extra factor (as you did) > 3. Make BI default intensity equal to 1, which will unify colors between BI > and Cycles, and then just darken default RGB values (which is the only > logical and simple solution which does not break compatibility) > > Your solution leads to more complicated code and supports ridiculous way to > manipulate colors by additional factors instead by colors themselves. > > > -- > Regards, > Mikhail Rachinskiy > jewelcourses.com > rachinskiy.com > > On Tue, Dec 2, 2014 at 2:17 PM, Antony Riakiotakis <[email protected]> > wrote: > > > If we have two solutions only then the second worst is the best, right? > > right? > > > > Ahem.... > > > > Most people (OK, that is two out of three admittedly :p) seem to agree > that > > the result is too bright and that extra controls are redundant. > > > > In that case it makes sense to just dim the default material - the only > one > > users have no control over - and leave manual specularity control through > > the color widget for the rest. > > > > I'm going to leave this as is from now and see how others like it. > > > > On 2 December 2014 at 02:30, Mikhail Rachinskiy <[email protected]> > > wrote: > > > > > Hi Antony, > > > > > > > https://developer.blender.org/rB4ee53074aa951c42b0fb0899cd6376d124992304 > > > OK, you chosen the second worst possible solution for this issue. > > > > > > Would you also introduce new factor for default Cycles material? > > > > > > -- > > > Regards, > > > Mikhail Rachinskiy > > > jewelcourses.com > > > rachinskiy.com > > > > > > On Mon, Dec 1, 2014 at 3:19 PM, Mikhail Rachinskiy < > > [email protected] > > > > > > > wrote: > > > > > > > Or we can make default intensity value for BI materials equal to 1 to > > > make > > > > materials look similar between BI and Cycles, after that we can lower > > > > default Diffuse and Specular RGB values for both BI and Cycles. > > > > > > > > I thinks it is the best possible solution which will not affect old > > > > materials and does not require additional factors. > > > > > > > > > > > > -- > > > > Regards, > > > > Mikhail Rachinskiy > > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > -- ------ Plasmasolutions Design | Development | Training Website: Http://www.plasmasolutions.de <http://www.plasmasolutions.de/> Blog: Http://blog.plasmasolutions.de <http://blog.plasmasolutions.de/> Telefon: 0176 2017 9565 _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
