Yes, I believe what Leon meant was specifying absolute values in actual Blender units for those operations, as opposed to a factor of edge length or a percentage value, as it currently works.
On 13-12-2014 00:48, patrick boelens wrote: > If I understand correctly, the requested functionality could be summarized as > "Move an edge or vertex by an absolute distance in the direction of an > adjacent edge or vertex". Is this correct? If so, perhaps it could be worth > investigating if this would be better suited as an additional Transform > Orientiation, like World, Local, Normal, etc. That way we could keep the > current way of edge/ vertex sliding (relative), while also adding a generic, > familiar solution for absolute values. > > Just my 2 cents, > Patrick > >> Date: Fri, 12 Dec 2014 23:49:03 +0000 >> From: [email protected] >> To: [email protected] >> CC: [email protected] >> Subject: Re: [Bf-committers] Proposal: Distance mode for Vertex/Edge Slide >> >> I am an architect, and this would most definitely be incredibly useful, >> especially if also available during loopcut slide, either limited by the >> shortest edge or even if it meant some vertex "overshooting" their >> corresponding edge. >> >> >> On 12-12-2014 05:45, - LEON - wrote: >>> Currently, Vertex/Edge Slide offers Factor control, but I found that, quite >>> often, users may want to slide elements by a given distance. >>> >>> For example, if we want to slide a vertex by 2 along a edge with length of >>> 5.5364, we can figure out the correct Factor by typing calculation like: >>> 2/5.5364, which is 0.361246; and if we want to define 2 as the distance >>> towards another vertex on the same edge, then we can generate by >>> calculation 1-2/5.5364, which is 0.638754, etc. >>> >>> I mean this is NOT bad really, just not so effective for users who use it >>> quite often like this (archetects for instance), since I've seen quite a >>> bit of questions online, directly or indirectly, related to how to >>> precisely control edge length or vertex movements along edge. >>> >>> In a word, benefits are: >>> >>> - Straightforward length control (for existing edges). >>> - Straightforward slide control (by using distance value other than factor). >>> >>> I bet a small usibility improvement on this commonly-used tool will be much >>> helpful. FYI. Thanks. >>> >>> >>> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
