Yes, I believe what Leon meant was specifying absolute values in actual 
Blender units for those operations, as opposed to a factor of edge 
length or a percentage value, as it currently works.

On 13-12-2014 00:48, patrick boelens wrote:
> If I understand correctly, the requested functionality could be summarized as 
> "Move an edge or vertex by an absolute distance in the direction of an 
> adjacent edge or vertex". Is this correct? If so, perhaps it could be worth 
> investigating if this would be better suited as an additional Transform 
> Orientiation, like World, Local, Normal, etc. That way we could keep the 
> current way of edge/ vertex sliding (relative), while also adding a generic, 
> familiar solution for absolute values.
>
> Just my 2 cents,
> Patrick
>
>> Date: Fri, 12 Dec 2014 23:49:03 +0000
>> From: [email protected]
>> To: [email protected]
>> CC: [email protected]
>> Subject: Re: [Bf-committers] Proposal: Distance mode for Vertex/Edge Slide
>>
>> I am an architect, and this would most definitely be incredibly useful,
>> especially if also available during loopcut slide, either limited by the
>> shortest edge or even if it meant some vertex "overshooting" their
>> corresponding edge.
>>
>>
>> On 12-12-2014 05:45, - LEON - wrote:
>>> Currently, Vertex/Edge Slide offers Factor control, but I found that, quite
>>> often, users may want to slide elements by a given distance.
>>>
>>> For example, if we want to slide a vertex by 2 along a edge with length of
>>> 5.5364, we can figure out the correct Factor by typing calculation like:
>>> 2/5.5364, which is 0.361246; and if we want to define 2 as the distance
>>> towards another vertex on the same edge, then we can generate by
>>> calculation 1-2/5.5364, which is 0.638754, etc.
>>>
>>> I mean this is NOT bad really, just not so effective for users who use it
>>> quite often like this (archetects for instance), since I've seen quite a
>>> bit of questions online, directly or indirectly, related to how to
>>> precisely control edge length or vertex movements along edge.
>>>
>>> In a word, benefits are:
>>>
>>> - Straightforward length control (for existing edges).
>>> - Straightforward slide control (by using distance value other than factor).
>>>
>>> I bet a small usibility improvement on this commonly-used tool will be much
>>> helpful. FYI. Thanks.
>>>
>>>
>>>
>>
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