Is the animation system fixed in 2.73? (It does not appear in the release notes)
On Tue, Dec 23, 2014 at 1:39 PM, Mitchell Stokes <[email protected]> wrote: > Let me know if you have questions or run into issues. > > --Mitchell > On Dec 23, 2014 2:07 AM, "Jorge Bernal" <[email protected]> wrote: > > > Hi, > > > > I will take a look to the BGE regression suite during Xmas holydays. I > will > > contact with you when finished. > > > > Regards, > > lordloki > > > > 2014-12-23 10:30 GMT+01:00 Sergey Sharybin <[email protected]>: > > > > > Hey, > > > > > > A while ago we made it so P-key only starts BGE when current render > > engine > > > is set to Game Engine. Since then running regression tests became a bit > > > more of a hassle because they all are saved with BI as the render > engine. > > > > > > Do BGE team (or someone else around :) mind going through the files > > making > > > sure BGE is set as render engine in the tests files? > > > > > > Would also be nice if someone familiar with the GE checks if the files > > and > > > scripts in them are valid. Currently having some files with python > issues > > > in them and not sure if it's normal/expected or not. > > > > > > Bet that's a nice projects for a rainy evening and for your commit > ratio > > :) > > > > > > -- > > > With best regards, Sergey Sharybin > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
