Hello, we have a bug report that claims our importers do not do any sort of color space correction for external assets, see https://developer.blender.org/T43025
The issue should be that most exporters presume srgb color space while our material definition is in linear space. I am not sure if the asset formats have an explicit color space in their specification but if not we can assume srgb. In that case, we should make sure to backconvert from srgb to linear when doing material conversion. A quick test importing and exporting an obj from blender has no issues, but that is simply because blender just dumps the linear material value to the file, so reimporting will have the previous value. A way to fix this would be to handle it RNA side assume that assigned colors are considered srgb and convert them internally but this can backfire. It might be better to take care of it in our exporter files. I am sending this to the list because we have a few maintainers for our various asset formats. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
