Blender core should stick to int64_t from BLI_sys_types.h.

On Tue, Jan 6, 2015 at 1:04 AM, Harrison Nordby <[email protected]>
wrote:

> Is there a blender-wide standard define we should be using for a signed 64
> bit integer?
>
> I notice that GHOST defines its own int64 and uint64, is this the preferred
> approach?
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-- 
With best regards, Sergey Sharybin
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