Blender core should stick to int64_t from BLI_sys_types.h. On Tue, Jan 6, 2015 at 1:04 AM, Harrison Nordby <[email protected]> wrote:
> Is there a blender-wide standard define we should be using for a signed 64 > bit integer? > > I notice that GHOST defines its own int64 and uint64, is this the preferred > approach? > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
