I have often found that having only 64 undos is really limiting, especially when working on lots of little mesh changes. I think we could greatly up this.
I have talked to a lot of you and have found that the undo was set at 64 a really long time ago because having more ate to much memory and could cause problems. When this was set I think my computers memory was like 2 GB but now it is sitting at 32 GB, a 16 times increase and of course every 14 months this doubles. I see no reason not to bump this up to at least 1024 as the max, if not more for future computers. Users still get to set the max themselves and we could leave the start up value low and let users increase it as they see fit. Also there is a max memory limit so this should prevent problems too. Is this correct? Can this undo max be increased without incurring any problems? -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
