Hi Jacques,

A lot of people have seen your work and I heard good things about it. I'd be 
very interested to work out what you could do on the Blender (C code) side 
itself for it. Do you propose to design or to code, or both?

As for the design - we have a modifier system to nodify, including generative 
modifiers. We have constraints to look at, including all the armature rigging 
options. We have our particle and hair systems to look at. And we have all the 
other simulation and animation features in Blender... it's too big to solve in 
a single project, but it's certainly something I'd like to see people explore 
designs and develop a good vision for.

Might well be a project that takes many years and brings us into the next 
decade in the end :)

Lukas Toenne is a core dev who already did node-particle tests, and I know he'd 
love to get focus back on this... but he's doing other things now as well (work 
on particle hair, sims, alembic). His experience with supporting a high end 
pipeline for a film will be invaluable for the design later on. For that reason 
I haven't predicted this project to take off very soon. But could well be 
starting this summer.

On the other hand, if you would kickstart it with a design proposal (or code 
prototype), we can definitely check on it!

Laters,

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  [email protected]   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 27 Feb, 2015, at 13:38, Jacques Lucke wrote:

> 
> 
> Hi, 
> 
> I'm the main developer of the Animation Nodes Project and would like to
> ask if there is a way I can help with "everything nodes". I know that
> according to this article [1] it is very unlikely that the official
> planning starts soon. 
> 
> I write this because after a lot of feedback I'm really motivated to
> share some experience/ideas/concepts I got while developing this addon
> (if it helps someone). 
> Also: Is there already a rough idea of how this node system will look
> like in the end? Will it be a bit like Animation Nodes or totally
> different? 
> 
> thanks in advance,
> Jacques Lucke 
> 
> 
> Links:
> ------
> [1]
> http://www.blender.org/press/18-anticipated-blender-development-projects-of-2015/
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