On 13.03.2015 18:09, Evgeny Rodygin wrote: > Good day! > > We have recently proposed a new patch: > https://developer.blender.org/D1175 > > It makes it possible to implement some native Blender functionality in > custom > render engines. For example, this can be helpful if you need some > specific BGE > interface elements or the Blender Internal Node tree in your render > Engine. With > this patch it is now possible to define what functionality is needed through > Python API. > > This is a very important feature for the Blend4Web team as we need to > have a custom > render profile with features only supported by our engine. Also, now it > is sometimes > needed to switch render engines in order to find the required > functionality. With this > patch one can avoid this hassle. > > It would be great if someone will take a look at it. > > Best regards from the Blend4Web Team. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers
Hello everyone! Here is another approach to the problem described in D1175: https://developer.blender.org/D1188 It Is more simple, somewhat less destructive solution and covers only the native shader node tree support. Alexander (Blend4Web Team) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
