On Sat, Mar 21, 2015 at 3:42 AM, Alan Armour <[email protected]> wrote: > we need to have some kind of audio framework thats cross platform in > assembly or c so we can write really nice custom guis and stuff for > synthesizers! audio synthesizers with super low latency audio under blender > is good. > > and even blender recording studio would be nice. > and do dsp tutorials for guitars > and the analog(line) in > > and vocoder/dsp for usb microphones > > model some guitar amps too! > make sure to model tube amps and make detailed tutorials so that everyone > can model amps. > > you can even do stuff like hydrogen if you like > > there are some cool instruments like soviet polivock! > > and like rokton uds > > and MFOS music from outer space > > and do like tb-303 tr-606 mc-909 > > do tutorials on this stuff so that everyone can write synths. > > itll rock
Blender's audio support is mainly to support an animation/vfx pipeline - playback of audio with video is needed for lip-syncing for example. As for more advanced synth/music composition, there are many existing audio-synth apps out there. I don't think it makes sense for Blender to attempt to become advanced in this field. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
