Looks good. I'm not sure "Workflow shader" is the best name; I was confused about what this was going to be about until I read a quarter of the way down to your example of a weight-painting "workflow". To me, workflow has a connotation of data flowing from one task to another (this comes from outside the 3D world, and doesn't really apply here. Maybe must "window shader" or something?
On Tue, Mar 24, 2015 at 11:41 AM Antony Riakiotakis <[email protected]> wrote: > There is a work in progress proposal on the new "workflow shaders", > the new data-request-driven design of the new viewport here: > > http://wiki.blender.org/index.php/User:Psy-Fi/Workflow_Shaders > > I would welcome any feedback here to make it as clear as possible, thanks! > > We can also open a task if it would help people with feedback. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
