BIG KUDOS to you Dalai and to all of you guys, that was a really huge commit! cheers! pio Piotr Arlukowicz, BFCT
*YT: /user/piotao?feature=guide* *FB:* */polskikursblendera* *TW:* */piotao* *Blender Network:* *https://www.blendernetwork.org/piotr-arlukowicz <https://www.blendernetwork.org/piotr-arlukowicz>* *Polski Kurs Blendera:* http://polskikursblendera.pl 2015-04-06 16:42 GMT+02:00 Dalai Felinto <[email protected]>: > Hm something I forgot to mention on the release log: > > Quadbuffer support is pending until a developer with a > quadbuffer-friendly graphic board and some understanding of OpenGL > steps in to help debugging this. At the moment the page-flip mode is > commented in the RNA. > (rna_scene.c, look for S3D_DISPLAY_PAGEFLIP) > > The cards that support QUADBUFFER are the ones listed as > "Professional, flicker free, stereo through the > on board stereo connector": > http://www.nvidia.com/object/quadro_pro_graphics_boards.html > > Basically we use the same method for the BGE Quadbuffer stereo. So if > your card can display active stereo from a BGE file it should be > eligible for this. This should just be working, but it's really hard > to debug without the hardware at hand. > > (and thanks Jonathan ;) ) > > Cheers, > Dalai > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
