Greetings blender coders, I would like to suggest that blender (compositor) nodes be made to have all (or most) of their values "input pluggable". For instance the DirectionalBlur's zoom value is not input pluggable and I would like to be able to make a group node having, let's say, 3 DirectionalBlur nodes and set some zoom value to all of them externally via an input value of the group node. This way i could control the input of all 3 DirectionalBlur nodes simultaneously by one input value of the group node. Of course, many other nodes have the same limitation given that not all of their values are exposed to input plugs (e.g. the x/y Blur value would be nice to be settable via one external input value).
I tried a workaround solution using drivers to have the unexposed values of the nodes be driven by other node's values but I was unfortunately not able to do it and I'm not sure if it is even possible given the current version of blender. I realize that for some nodes like the mapping node may be hard to provide a pluggable input interface to all their values, e.g given that xyz values are displayed as row entries, so perhaps in this case a smarter implementation is in order if every value in the mapping node is to be given a pluggable input. However, if providing a pluggable input to all the values in a node is simply not feasible, at least all the single input values (e.g. like the DirectionalBlur's zoom value) should/could be made input pluggable. I believe such an extension would make the nodes a lot more customizable, easy to work with and open up new possibilities. regards, Marius (DolphinDream) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
