Hi Joshua, 

thanks for the quick reply. Then I will have to leave this functionality
off for now and wait until you did your work. :) 

Thanks,

Jacques 

Am 2015-04-14 13:41, schrieb Joshua Leung: 

> Hi,
> 
> This is on my list of planned things to do, but it will not be something
> done in the near-short term (see [1]). My current plans on this are to look
> into it around October, though if I postpone a bunch of other work I'd like
> to do, June might also be possible.
> 
> As you should have guessed, there is in a fact a system in place under the
> hood that all the C code (tools, drawing, etc. all use this same system,
> and across all animation editors) uses for this sort of thing. What is a
> bit less clear is how to expose this via a Python API which allows it to
> play nice with the underlying system.
> 
> [1] http://code.blender.org/2015/03/animation-system-roadmap-2015-edition/ [2]
> 
> Cheers,
> Joshua
> 
> On Tue, Apr 14, 2015 at 11:26 PM, Jacques Lucke <[email protected]> wrote:
> 
>> Hi, maybe I'm wrong but I can't find a nice solution to get a list of all 
>> fcurves WITH their root objects which are visible in the graph editor. I 
>> want to write a operator that operates on all 'selected' fcurves. The 
>> problem is that I cannot simply iterate through all fcurves (this is no 
>> problem) and check their .select attribute, because invisible fcurves can 
>> also be selected. All the filters make it really hard to write a nice custom 
>> function that finds the visible fcurves. Also having access to the active 
>> fcurve which is shown in the "Active F-Curve" panel would be very useful. Is 
>> it possible to expose these information to python? Thanks in advance, 
>> Jacques Lucke _______________________________________________ Bf-committers 
>> mailing list [email protected] 
>> http://lists.blender.org/mailman/listinfo/bf-committers [1]
> 
> _______________________________________________
> Bf-committers mailing list
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> http://lists.blender.org/mailman/listinfo/bf-committers [1]

 

Links:
------
[1] http://lists.blender.org/mailman/listinfo/bf-committers
[2]
http://code.blender.org/2015/03/animation-system-roadmap-2015-edition/
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