Hi, I'm just downloaded the Blender source and dependencies and I'm trying to build Blender with cmake and VS2013 on Windows 7. It's a win32 Debug build. I'm running into errors with the dependencies. It looks like the opencollada and jack libraries may not be correct.
I did a straight cmake ../blender to build the .sln solution/project files. For jack, I'm getting some unresolved external dependencies for stdlib string class, an example of which is below... Error 1 error LNK2019: unresolved external symbol "public: static void __cdecl std::_String_base::_Xran(void)" (?_Xran@_String_base@std@@SAXXZ) referenced in function "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::erase(unsigned int,unsigned int)" (?erase@ ?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@II@Z) C:\BlenderDev\build\source\creator\libjack_d.lib(JackClient.obj) blender For opencollada I'm getting issues with DEBUG levels set. I rebuilt the opencollada libraries with the correct level and runtime type and was able to get past it, but I didn't want to tackle the jack problem without asking if there is somebody maintaining the Windows dependencies that might update SVN with the proper libraries? Barry _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
