Hi all, just a small one. The defocus node already has a scene option where users can select where to read the camera from.
Jeroen. On 05/17/2015 09:47 AM, Jeroen Bakker wrote: > Hi all, > > Well the defocus node has a setting no_zbuf. this option is used to > determine if it needs to preprocess the z input. When no_zbuf is set, > the fstop and active camera settings are not used at all. When it is > turned off the fstop is read from the node and the active camera > distance, lens and sensor are used to preprocess the input zbuffer. > > Currently when we need to set the fstop we also need the camera, > otherwise the missing values will be set to some defaults. (some even > uninitialized with a possible division by zero in the > ConvertDepthToRadiusOperation). > > We could add an option to select the actual scene where to get the > camera from or when no scene is selected the user could set the options > inside the node (distance, fstop, lens, sensor). When the scene is set, > these are read from the active camera of that specific scene. The > interactive part is still guaranteed. The UI could also be cleaned up a > bit by only showing the options that are used by the algorithm. > > Jeroen > > On 05/12/2015 12:18 PM, Ejner Fergo wrote: >> As I see it, the f-stop value in the defocus node has nothing to do with >> what f-stop is in Cycles (and in reality). This value in the defocus node >> is a purely creative tool, and as such should stay, but the name should >> change to "focal blur" so it is not confused with the concept and mechanism >> of f-stop, IMHO. >> >> On Tue, May 12, 2015 at 7:10 AM, Knapp <[email protected]> wrote: >> >>> Is it not so that you set it in cycles and then live with the results but >>> in the compositor you can change it real time and see the results? I would >>> not want to loose the interactive aspect. >>> >>> On Mon, May 11, 2015 at 11:55 PM, Sergey Sharybin <[email protected]> >>> wrote: >>> >>>> I'm not sure how you can drop F-Stop from the defocus node. it's not >>>> guaranteed that render scene is used for compositing, meaning different >>>> value might be needed. >>>> >>>> On Tue, May 12, 2015 at 2:27 AM, Antony Riakiotakis <[email protected]> >>>> wrote: >>>> >>>> >>> -- >>> Douglas E Knapp >>> >>> Massage in Gelsenkirchen-Buer: >>> http://douglas.bespin.org/tcm/ztab1.htm >>> Please link to me and trade links with me! >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
