Hi, linking several instances of a single group (specifically a rigged character) is an old question I reckon, but I figured the answer might have changed with the new depsgraph ? I mean aside from the workaround consisting of importing five characters into a scene and then linking that scene from the working file. How do you guys handle it in Gooseberry ? I thought you had a flock of sheep to animate ? (or are you just using point caches?)
Regards, Hadrien _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
