Hi,

linking several instances of a single group (specifically a rigged
character) is an old question I reckon, but I figured the answer might have
changed with the new depsgraph ? I mean aside from the workaround
consisting of importing five characters into a scene and then linking that
scene from the working file.
How do you guys handle it in Gooseberry ? I thought you had a flock of
sheep to animate ? (or are you just using point caches?)

Regards,

Hadrien
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