Hi Daniel, Thanks for the explanation, good to see the 2.8 GE ideas resonate well.
-Ton- -------------------------------------------------------- Ton Roosendaal - [email protected] - www.blender.org Chairman Blender Foundation - Producer Blender Institute Entrepotdok 57A - 1018AD Amsterdam - The Netherlands On 28 Jul, 2015, at 20:36, Daniel Stokes wrote: > Hi Jacob, > > When this was being discussed 2 years ago, I mentioned three conditions for > further integrating the BGE and Blender. I got the following response from > Ton: > >> 1. We don't lose existing BGE features > > I don't know which features you'd be afraid to lose, but we do have to take > a step forward to redesign parts from scratch. The archaic logic editor for > example, or the separated Python api, the lack of support for animation, > lack of particles. I'd like to see real state-based animation possible, > behaviour control, massive sims. > > Further I believe much more in artists (give them tools) than in features. > A tool-based focus for a game engine would be incredible feature-rich! > >> 2. We don't lose the ability to publish BGE games > > Would work just as usual. We can even check on a smaller 'player' build for > it. > >> 3. We don't lose a focus on performance for BGE games > > Performance for Blender is relevant in any area and in any editor. It just > wouldn't be a separated "games" focus anymore, but a target to achieve in > generic ways that would benefit every user. Everyone complains about our > slow 3d viewport. Now, let's just tackle that :) > > > My opinions on this more or less match Ton's responses. In general we would > want to have a similar feature list and performance to the current BGE (not > hard to accomplish) and the ability to publish games. > > Regards, > Daniel > > On Mon, Jul 27, 2015 at 9:26 PM, Jacob Merrill <[email protected]> > wrote: > >> There has been a lot of noise about this, and no clear answers. >> >> If the game engine is merged into blender closer, and interactive mode is >> completed, will standalone publishing be dropped? >> >> Thanks. >> BPR. >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
