Hi all, I will be a graduate student in University of California, Riverside(UCR) this fall. I am eager to participate in Blender GSOC in the next year. May I ask for some advice here?
* What I have tried in Blender developing During my undergraduate time I worked for a 3D printing company. We use Blender's Python interface to implement tools for geometry processing. After I finished my undergraduate study I started to work for Tencent(a game company). I got experience in artistic tools design(for particle system) and graphics programming. I accepted admission from UCR and then quit my job on June, 2015. At the same time I started to learn Blender coding. I take notes here: http://thebusytypist.github.io/learnblenderdev-site/ Currently I am still learning modifier's system and BMesh system. * How to choose a direction and then make it a proposal? I have seen the plan for future 2.7x release and visions on Blender 3.0 from Ton. Must I choose a direction that tightly adheres to Blender's release schedule? As a applicant to GSOC, am I supposed to compose a proposal independently first and then discuss with a mentor to fit my ideas into Blender project? Or I should contact a mentor first and form a preliminary proposal idea together, then I refine this idea into a proposal? * Which way is the mostly suggested to learn Blender coding in depth? Currently I have following ideas to improve my skills on Blender coding before I apply GSOC: 1. Resolve bugs in Blender. 2. Focus on one single subsystem of Blender(e.g. BMesh, Physics, or Cycles renderer). 3. Look at as many subsystems as I can for a broad understanding of Blender. Which one is the mostly suggested? I understand there are so many competitive applicants every year that my proposal may be rejected. But I think the preparation for GSOC itself can be an opportunity to learn Blender coding. And I am always willing to contribute to Blender community. Any advice is appreciated. Thank you. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
