Kai makes a good point. Sometimes I'll see something new and think "cool, but why is today the first time I'm hearing about this?!?" So I understand the impression of things happening behind closed doors. When is the best time to share an idea though? The second it's thought up or after working out the details? At this point why not code it up to test how well the idea works? And once the code is done, why bother presenting it as an "idea" or "design"? It works, it's done!
>From the inside this seems like getting things done. From the outside it seems like working behind closed doors. I'm really bad about this myself :) but catch myself getting annoyed when other people do the exact same things. I don't think anyone is *hiding* their work though. Just following habits of not being actively open. Even if an area will be "owned" by one or a few people, it's important to have designs out in the open so everyone knows what's going on. Earlier is better. Lots of comments surrounding any design will be nonsense -- or "input of wildly varying levels of quality" as Martijn put it more politely. But I'd rather sift through noise than seem to be working in secret. And it's also important to document things that were *considered* but not chosen as part of the final design. Broader documentation of decision-making processes will reduce surprises and hopefully eliminate the impression that core developers ignore the needs and ideas of others. What is the proper forum for proposals and other design docs? code.blender.org? wiki pages for work in progress? I see posts on blenderartists and Twitter and G+, which seem "unofficial" but also reach an audience that might not follow the mailing lists or hang out on IRC. Great, now I suddenly have the urge to document my own stuff. Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
