Hi, Reading this I remembered I wanted to create my own shader types for a custom NodeTree and found that shader type is a property of SpaceNodeEditor which is also a bpy_struct.
Can I propose that Space or SpaceNodeEditor are considered for a promotion to ID from bpy_struct so they can be expanded with custom properties? I know this can be worked around by creating more custom NodeTrees but it’s a bit cumbersome. Cheers, Francesc On 21 Aug 2015, at 19:17, Sergey Sharybin <[email protected]> wrote: > Hi, > > Not sure what's wrong with SceneRenderLayer being a struct, this totally > corresponds to what's happening in render API of Blender. > > That being said, think you don't really need to extend SceneRenderLayer > structure, but want to add some custom render passes instead. There's > indeed no clean way to do it. Think the way to go would be to specify > engine-specific passes via some RenderEngineType, but this wasn't really > investigated yet and needs some design proposal ad implementation. > > On Fri, Aug 21, 2015 at 7:05 PM, Brian Savery <[email protected]> > wrote: > >> Greetings all! I'm the developer of the RenderMan addon for blender. Had >> a couple questions on the api and generally was hoping to help out where I >> can. But rather than dump them all in one thread figured I'd keep at least >> the subject lines separate. >> >> Anyway so SceneRenderLayer. Any reason that is a struct? Reason is that I >> want to extend it and add our own custom pass outputs (RenderMan supports >> LPE outputs similar to OSL >> https://code.google.com/p/openshadinglanguage/wiki/LightPathExpressions >> and >> we'd like users to be able to do more outputs). Unfortunately >> SceneRenderLayer is a struct and my understanding is you can't add custom >> properties to that? >> >> The hacky solution I came up with is to keep a collection of custom outputs >> on the scene and correspond the outputs to each render layer by the name. >> Of course this has the issue that if the render layer name changes you're >> out of sync... But any thoughts on this would be appreciated. Being able >> to extend a scene render layer seems like a good idea. >> >> Thanks! >> Brian >> >> >> >> -- >> [email protected] >> 508-274-8700 >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > With best regards, Sergey Sharybin > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
