On Sun, Sep 6, 2015 at 8:25 AM, Ambarisha B <[email protected]> wrote: > Hi all, > > We are trying to use blender to automate lightmap baking for our models. > Here's a problem we've observed: > > bpy.ops.object.bake_image() call takes increasingly longer time for each > mesh in the model. A few notes on the problem: > > * Happens with environment lighting turned on or off. > * The time taken to bake 1 lightmap climbs very consistently and linearly. > * Happens even when everything is setup beforehand and just bake_image() > calls are executed for each mesh. > > Here're the possibilities I've considered: > > * This is expected behaviour. In that case, is there a way for me to reset > something for every few meshes? > * Our script is bloating up the memory with large lists (vertices & faces) > that is causing the bad perf. But that doesn't explain why performance is > dropping gradually. > > I would've just uploaded the script, but can't. Any pointers on what could > be causing the issue would be great. > > Blender is awesome, > Ambarisha > > PS: I was not sure whether I had put this in the bug tracker. Let me know > if that's a better idea.
Hi Ambarisha, This should really go via our bug tracker: http://developer.blender.org since trying to resolve issues can generate a lot of messages. Even if you can't re-distribute some content, its important you give us some way to redo the error. Regards, - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
