Hello folks,

as my colleague Oliver Walter and myself will have the privilege to talk about 
our Bullet engine based research project at this year's Blender conference, I'm 
releasing now the Blender addon that we've been working on within the scope of 
the project. It's a tool to connect rigid bodies via constraints and unlike the 
usual approaches it does it in a physical plausible way. Everybody interested 
is invited to download and test it. We hope that this earlier release will lead 
to more fruitful conversations and in-depth talks at the conference.

Please note that this tool is work in progress and therefore has still its 
weaknesses.

Addon download:
https://github.com/KaiKostack/bullet-constraints-builder

Video examples of what you can do:
https://youtu.be/QUHTGhFfwlE?list=PLGYnM-Mk7-OclOJFqlrP5ftSGt110qJ7I

More information:
https://inachuslaurea.wordpress.com
http://www.inachus.eu

-- Kai
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