Hey Matt, Thanks for the advice a while back on what to edit within the code. I like the idea of making the name generation algorithm more efficient. We are doing a lot of things in class based on what is more efficient (consume less memory and less time). Where would I find the name generation algorithm?
Thank you, David On Tue, Oct 13, 2015 at 4:34 PM, matmenu <[email protected]> wrote: > Hey, > > To start small, maybe the name generation algorithm? When you (or a > script) create a new object in a scene containing thousands of them, it > start to become exponentially slow (object.0001 to object.1999 takes > 10sec but to object.3000 it takes 3 minutes for example) . If you can > come up with a better solution for this, it would be great. A bigger > step would be a solution to Blender slow downs in scene with many > objects. Modern hardware made it theoretically possible to manage such > scenes. But we are bound to workarounds at the moment (split in many > files and link, use particle instantiation up to blender's 10 000 000 > limit which is far from hardware limitation, etc...). Especially in a > node based Blender, it can become an even bigger issue really fast. > > Regards, > Mat > > Am 13/10/2015 um 16:38 schrieb David Lewis: > > Hello all, > > > > I've been looking through some of the problems on the work board that > could > > be fixed or things that could be improved. While most look like problems > > that could be solved, off the top of anyone's head, is there a problem > that > > could be fixed or improved using a data structures, different sorting > > method, different searching method, etc...? Preferably using C/C++ > > > > -David > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- David M. Lewis University of Notre Dame '17 Computer Engineering C: (732) 864-6816 LinkedIn: www.linkedin.com/in <http://www.linkedin.com/in/dlewis12>/ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
