the video is working did not catch the space in address On 4 November 2015 at 08:56, Cezary Kopias <[email protected]> wrote:
> Hi. > As a fellow blender user I can say: > > "3. More detailed render pass options" > Its a bit of overkill but when i need this functionality i > use separate scenes with linked objects and mix with blender internal to > get specific passes in compositor. > > "6. Material editor" > For some time now I use this trick with pinned panel: > http://cezary.kopias.pl/material-lib.mp4 > > "8. Multi objects controls" > Select objects and just hold alt while changing cycles visibility check > boxes to apply for all objects. > > P.S. The video link don't work. > > > On 27 October 2015 at 09:32, jinseok park <[email protected] > > wrote: > >> Hi, Developers! >> >> >> I'm Jinseok Park, responsible in 3d department of EDI visual FX Milan, >> Italy. >> I have been this year's Blender conference, and it was exciting >> experience for me. >> I would like to thank so much for developers and Blender foundation for >> your fantastic software. >> >> >> In these one and half years, we tested Blender as a main and generic 3d >> software in our pipeline. >> We also use other software, like Maya for generic use and Houdini for FX. >> And we have nuke in compositing pipeline. >> As we are a small-medium sized VFX studio, we didn't want make too >> complicated and expensive pipeline like big studios. >> So we decided to test Blender, because we noticed that Blender makes >> fantastic results and have so many interesting features. >> >> >> And here is our one and half year's result: >> >> >> Blender reel >> https://www.effettidigitali. it/video/2015_reel_blender_ amsterdam.mp4 >> >> All 3d stuffs are rendered in Blender(cycles) and some 3d stuffs are >> entirely done in Blender. >> >> >> >> and our Generic reel is here. >> http://www.effettidigitali.it/ cms/204-elenco-showreel/1637- >> showreel-2015 >> >> >> >> In our test, Blender was as nice as other expensive commercial software >> and I think Blender could be a strong competitor in professional use in >> visual FX industry with some improvements. >> >> In some reasons I couldn't be in Blender Developers Q&A in Sunday, I >> would like to leave you some issues that we meet in our productions using >> Blender. >> Maybe our feedback could help you to understand the needs from visual fx >> industry. >> >> >> >> >> >> >> >> >> >> >> 1. Alembic! >> >> Alembic support is our number 1 priority feature for us, because we need >> to communicate other 3d and compositing software like houdini, maya and >> nuke in our pipeline. >> I think Alembic is the best format to exchange data between 3d or 2d >> software because it is very stable, light and compatible. and it is >> opensource too! >> And I really wanted you to ask when can we have official alembic support. >> Can you reply us? >> >> >> 2. Improvements import/export functions >> There are some bugs importing and exporting formats. for examples, when >> import fbx with camera animation from nuke, the animation starts from frame >> 2 not 1. >> >> >> 3. More detailed render pass options >> >> Actually it is only on and off. If we have more options will be better. >> More controls Ambient occlusion, anti-aliasing on and off for object and >> material id ecc.... >> >> >> 4. Override everything based on render layer >> It is fantastic Maya's function, override every parameters based on >> render layer. for example, material override specific object, render >> sampling override ecc.. >> >> >> 5. Outliner improvement >> Outliner is a little bit uncomfortable to manage objects. selection, >> deleting, grouping is not so much intuitive. >> >> >> 6. Material editor >> Overlooking all materials in a specific window will be better to manage >> materials. >> >> >> 7. Light linking features in Cycles. >> Will be fantastic for lighting. >> >> >> 8. Multi objects controls >> In Blender it is not to easy controlling massive objects for detailed >> options, for examples controlling ray visibility for tons of objects was >> impossible for us(maybe it is). >> Maya have spread sheet of almost all parameters for all selected object. >> if Blender have that kind of window, will be nice. >> >> >> >> >> In any way, Blender was very nice tool for our purpose, and we would like >> to continue work with it. >> >> >> So, many thanks again to developers and foundation, and I really want to >> see new blender 2.8 as soon as possible ;) >> >> >> Bye! >> >> >> >> >> Jinseok Park >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
