Hi all, If we want to go for speed.
On Thu, Nov 5, 2015 at 3:16 PM, François T. <[email protected]> wrote: > - Cython does not have as much performance as pure C/C++ > While this is true even making the RNA api accessible through cython would be a step up compared to current situation > - Python is still the best choice for prototyping and pipeline stuff > - C/C++ API can be used for better performance without having the nightmare > to dive into Blender core code to just add one modifier > Main problem I see here is that keeping such an API stable is a non trivial job > > Most of the modifier we are developping in Maya are first done in Python, > but then it is port to C++ for performance matter. Same approach would be > nice in Blender. > > > And in some cases like sharing code for importer/exporter in alembic, fbx > would be more easier if it was done as a plugin rather than being embeded > in our blender build > As we discussed on the blender conference I think your Alembic work might actually be useful by attempting to port it to our existing RNA C++-API and see what work needs to be done on that API in that way. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
