Hello, Today I was on IRC just before the weekly meeting and discussed some issues regarding the CMake buildsystem. We worked together on creating the issue
https://developer.blender.org/T46725 Campbell Barton helped me out with a contributor account to allow me to push to blender-staging to implement it. I'll work together with Campbell on the specifics of the task, and longer-term perhaps work on modernising the CMake buildsystem in a larger way. If you have any questions about T46725, feel free to ask. I am subscribed to the mailing list. For the last 4 years I've been working in mostly personal time on upstream CMake, shifting it towards interfaces which are target scoped (eg commands like target_include_directories) instead of directory scoped (eg, commands like include_directories, which affect all targets in a directory), and implementing usage-requirements to make it easier to define and maintain buildsystems with many dependent targets. For the last 6 years, I've been the maintainer of the Qt model-view framework and the Qt CMake integration. I've touched many parts of Qt through my previous job where I worked as a Qt consultant. For some years prior to and during that time I was also active in KDE, in particular KDEPIM and kdelibs (now KDE Frameworks). I'm very familiar with git, mailing lists, reviews, cmake and C++ (and python, like everyone :) ), but I have quite some learning to do regarding phabricator, opengl, and 3d modelling generally, so those are the topics I'm likely to be asking about on IRC. I've been interested in blender for some time because I would like to learn more about 3d. I expect the buildsystem work will give me the excuse to explore the codebase, and then I hope to dig into the interesting features of blender. https://developer.blender.org/p/steveire/ Hello! Steve. _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
