> On Wed, Nov 11, 2015 at 1:23 PM, Sergey Sharybin <[email protected]> wrote:
> > What's the benefits comparing to use wider RGB > > space? IMO, custom linear space in kernel will only cause problems -- more > > tedious workflow in node trees, textures, lighting setup, impossibility to > > fake spectrum rendering, plus afair reasonable amount of BSDFs are > > evaluated against RGB. All of the above is regarding changing the gamuts for any tristimlus space, _not_ changing the model / encoding scheme. The issue is that because the basis vectors of any RGB / XYZ transform are non orthogonal, _each_ RGB space behaves differently during rendering / image manipulation. That is, the reference space you choose ends up influencing the qualia of your renders / manipulations in terms of how things look, making the choice of reference spaces an important one. In all cases though, the reference remains tristimulus RGB of a given white point. With respect, TJS _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
