> - Benoit Bolsee would like to propose the Decklink branch for 2.77. > It contains BGE features related to video processing. > http://wiki.blender.org/index.php/Dev:Source/GameEngine/Decklink >
I created an arcanist diff to simplify the review: https://developer.blender.org/D1618 I apologize for the large size of the diff, the branch contains many features accumulated over the past few months. All of them are related to processing video frame in the BGE, firstly by using BMD DeckLink cards (tested on DeckLink 4K Extreme), lastly by extracting rendered frames from the BGE in a generic and efficient way. The later should be suitable to integrate a VR device such as the Occulus Rift with direct mode in the BGE. The branch mostly touches the BGE code base. There are only minor modifications outside of the BGE: Ghost (option to create a GL context with alpha channel) and a couple of no-longer-used extensions in bgl and gpu (I'll remove them actually). The branch has been well tested in Linux and Windows. The DeckLink implementation will not work under MacOS (although it should be easy to port) but the frame extraction features should work. Thanks /Benoit _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
