Hi Pratik,
Blender has a 'decimate' modifier [0] which can use this method,
The main logic for edge collapsing is here [1].

If your interested, there is room for improvements in our implementation:
- ngon support (currently ignored).
- include custom-data in the 'error' value (avoid errors in UV's, vertex color).
- improved boundary handling (currently weights boundary edges higher).

[0]: https://www.blender.org/manual/modeling/modifiers/generate/decimate.html
[1]: 
https://developer.blender.org/diffusion/B/browse/master/source/blender/bmesh/tools/bmesh_decimate_collapse.c

On Sat, Nov 21, 2015 at 2:10 AM, pratik dhanave
<[email protected]> wrote:
> Hello,
>         My name is Pratik Dhanave. I have implemented quadric-based
> polygonal surface simplification algorithm in C++.[0]
> <https://github.com/PratikDhanave/MeshSimplification>
>         I want to write Mesh Simplification For Blender.I want Help on How
> to write Plug-in for Blender.
> Regards,
> Pratik Dhanave
>
> [0] - Mesh Simplification
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> http://lists.blender.org/mailman/listinfo/bf-committers



-- 
- Campbell
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