Hi Pratik, Blender has a 'decimate' modifier [0] which can use this method, The main logic for edge collapsing is here [1].
If your interested, there is room for improvements in our implementation: - ngon support (currently ignored). - include custom-data in the 'error' value (avoid errors in UV's, vertex color). - improved boundary handling (currently weights boundary edges higher). [0]: https://www.blender.org/manual/modeling/modifiers/generate/decimate.html [1]: https://developer.blender.org/diffusion/B/browse/master/source/blender/bmesh/tools/bmesh_decimate_collapse.c On Sat, Nov 21, 2015 at 2:10 AM, pratik dhanave <[email protected]> wrote: > Hello, > My name is Pratik Dhanave. I have implemented quadric-based > polygonal surface simplification algorithm in C++.[0] > <https://github.com/PratikDhanave/MeshSimplification> > I want to write Mesh Simplification For Blender.I want Help on How > to write Plug-in for Blender. > Regards, > Pratik Dhanave > > [0] - Mesh Simplification > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
