Heyy guys I dont know if this is already in the todo list for 2.8 project or not But would be really nice if we can have UDIM texturing workflow for Blender too All other major texturing packages(Zbrush,Mudbox,Mari) let u paint on multiple uv tiles Even the rendering is fast with UDIMs. I mean a single 16k texture takes much longer to render than 4X4K texture maps split across tiles I am a Maya user and in Maya, it seems to speed up the render times with Mental ray and Arnold and I assume it is gonna speed things up in cycles too Also, It lets you add more details to your texture. Right now in blender you hit a certain limit beyond which u cannot paint a texture map. UDIM should be able to solve this issue as well.
Not too sure if pTex is going to be the industry standard but yes UDIMs are used everywhere. You can refer to this article on fxguide related to it https://www.fxguide.com/featured/udim-uv-mapping/ Just for an example here is a video showcasing around 60 tiles used for texturing the game of thrones dragon - https://vimeo.com/139651851 at 04:55 I guess you guys are familiar with this thing already... Hope to see it integrated in Blender soon :) And yes you devs rock!!!! ;) Regards Kanishk Chouhan http://about.me/kanishk2391 http://pixel-architect.blogspot.com/ <http://www.facebook.com/pixelarchitect> <http://www.twitter.com/kanishk2391> <http://www.linkedin.com/in/kanishk2391> <http://pixel-architect.blogspot.com/feeds/posts/default?alt=rss> _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
