All, I would be honoured to be able to follow the development and change from openGL 1 -> 2, but again I fail to find info on the developer page. There is no branch, no project, no repository, is it actually happening?
If there is anything at all that bugs me about Blender and it's evolution is that you alwasy have to dig and look and search and again and again have to look and look harder and investigate and search and ... pfffffffff ... repeat Anyway, so now, guess what, looking into the array modifier to try and make it a plugin, so I see all functions are static mmmmh, I thought static meant Seret Tfunction Athat Tnoone Icanever Csee? anyway. More research and digging and ... Never giving in KR Hewi ________________________________________ From: [email protected] <[email protected]> on behalf of [email protected] <[email protected]> Sent: 25 November 2015 11:00 To: [email protected] Subject: Bf-committers Digest, Vol 136, Issue 23 Send Bf-committers mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://lists.blender.org/mailman/listinfo/bf-committers or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of Bf-committers digest..." Today's Topics: 1. Locating and extracting UV-mapping (Rasmus Siljedahl) 2. UDIM workflow for 2.8 (Kanishk Chouhan) 3. Commit e6c58df74e1fe8e7921048bc145b6318322541f2 breaks debug builds on windows-64 (Gaia Clary) 4. Re: Commit e6c58df74e1fe8e7921048bc145b6318322541f2 breaks debug builds on windows-64 (Gaia Clary) 5. Re: fixed: Commit e6c58d... breaks debug builds on windows-64 (Gaia Clary) ---------------------------------------------------------------------- Message: 1 Date: Tue, 24 Nov 2015 16:46:07 +0100 From: Rasmus Siljedahl <[email protected]> Subject: [Bf-committers] Locating and extracting UV-mapping To: bf-blender developers <[email protected]> Message-ID: <CAAi5XF3=atwovoutmd3wnwp64486wyqhu7redjao3nzybmx...@mail.gmail.com> Content-Type: text/plain; charset=UTF-8 Hi, Im looking for adding a UV-map to an OBJ object. I need to extract this code. How complex is this code and do you have any suggestions to where I should start looking? /Rasmus ------------------------------ Message: 2 Date: Tue, 24 Nov 2015 22:43:20 +0530 From: Kanishk Chouhan <[email protected]> Subject: [Bf-committers] UDIM workflow for 2.8 To: [email protected] Message-ID: <captcj30b7dwqvs_h0mksrjdwargxn14_u87-ax7zpe+disv...@mail.gmail.com> Content-Type: text/plain; charset=UTF-8 Heyy guys I dont know if this is already in the todo list for 2.8 project or not But would be really nice if we can have UDIM texturing workflow for Blender too All other major texturing packages(Zbrush,Mudbox,Mari) let u paint on multiple uv tiles Even the rendering is fast with UDIMs. I mean a single 16k texture takes much longer to render than 4X4K texture maps split across tiles I am a Maya user and in Maya, it seems to speed up the render times with Mental ray and Arnold and I assume it is gonna speed things up in cycles too Also, It lets you add more details to your texture. Right now in blender you hit a certain limit beyond which u cannot paint a texture map. UDIM should be able to solve this issue as well. Not too sure if pTex is going to be the industry standard but yes UDIMs are used everywhere. You can refer to this article on fxguide related to it https://www.fxguide.com/featured/udim-uv-mapping/ Just for an example here is a video showcasing around 60 tiles used for texturing the game of thrones dragon - https://vimeo.com/139651851 at 04:55 I guess you guys are familiar with this thing already... Hope to see it integrated in Blender soon :) And yes you devs rock!!!! ;) Regards Kanishk Chouhan http://about.me/kanishk2391 http://pixel-architect.blogspot.com/ <http://www.facebook.com/pixelarchitect> <http://www.twitter.com/kanishk2391> <http://www.linkedin.com/in/kanishk2391> <http://pixel-architect.blogspot.com/feeds/posts/default?alt=rss> ------------------------------ Message: 3 Date: Tue, 24 Nov 2015 19:40:13 +0100 From: Gaia Clary <[email protected]> Subject: [Bf-committers] Commit e6c58df74e1fe8e7921048bc145b6318322541f2 breaks debug builds on windows-64 To: bf-blender developers <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=utf-8; format=flowed Hi; Today i wanted to update to the newest develop version of blender. But then i found that the commit e6c58df74e1fe8e7921048bc145b6318322541f2 seems to break my debug build. I use: Windows-7 64 bit Visual Studio 2013 64 bit version cmake 3.3.2 I deleted the build folder and created a fresh build which failed. then i stepped back in time until i found the above mentioned commit. The last commit that works for me is 5e524333719794f140dafee0555ede5fd308b9ae I hope that is helpful for anybody. cheers, Gaia ------------------------------ Message: 4 Date: Tue, 24 Nov 2015 20:05:00 +0100 From: Gaia Clary <[email protected]> Subject: Re: [Bf-committers] Commit e6c58df74e1fe8e7921048bc145b6318322541f2 breaks debug builds on windows-64 To: bf-blender developers <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=windows-1252; format=flowed i found a hint that maybe vs 2013 update 3 fixes this issue. i try that and report if it helped. cheers, Gaia On 24.11.2015 19:40, Gaia Clary wrote: > Hi; > > Today i wanted to update to the newest develop version of blender. > But then i found that the commit e6c58df74e1fe8e7921048bc145b6318322541f2 > seems to break my debug build. > > I use: > > Windows-7 64 bit > Visual Studio 2013 64 bit version > cmake 3.3.2 > > I deleted the build folder and created a fresh build which failed. > then i stepped back in time until i found the above mentioned commit. > The last commit that works for me is > 5e524333719794f140dafee0555ede5fd308b9ae > > I hope that is helpful for anybody. > cheers, > Gaia > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers ------------------------------ Message: 5 Date: Tue, 24 Nov 2015 21:25:50 +0100 From: Gaia Clary <[email protected]> Subject: Re: [Bf-committers] fixed: Commit e6c58d... breaks debug builds on windows-64 To: bf-blender developers <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=windows-1252; format=flowed I updated to "visual studio 2013 update 5" and now building works again. cheers, Gaia On 24.11.2015 20:05, Gaia Clary wrote: > i found a hint that maybe vs 2013 update 3 fixes this issue. > i try that and report if it helped. > > cheers, > Gaia > > On 24.11.2015 19:40, Gaia Clary wrote: >> Hi; >> >> Today i wanted to update to the newest develop version of blender. >> But then i found that the commit e6c58df74e1fe8e7921048bc145b6318322541f2 >> seems to break my debug build. >> >> I use: >> >> Windows-7 64 bit >> Visual Studio 2013 64 bit version >> cmake 3.3.2 >> >> I deleted the build folder and created a fresh build which failed. >> then i stepped back in time until i found the above mentioned commit. >> The last commit that works for me is >> 5e524333719794f140dafee0555ede5fd308b9ae >> >> I hope that is helpful for anybody. >> cheers, >> Gaia >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers ------------------------------ _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers End of Bf-committers Digest, Vol 136, Issue 23 ********************************************** _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
