HI here is 2 builds with the default config except no player, ge, osl, opensubdiv, collada: cmake+vc12 => 01:48 https://www.dropbox.com/s/03unj4x8xz3zp97/cmak%2Bvc12.7z?dl=0 cmake+mingw => 01:08 https://www.dropbox.com/s/pbyyl1mpttkamwf/cmake%2Bmingw.7z?dl=0
The render speed differs greatly between vc12 and mingw, using BMW1M-MikePan scene with nvidia geforce 660 40 second spent on sync and bvh in vc12! which would kill animation rendering times. Regards Yousef Harfoush [email protected] > Date: Sun, 27 Dec 2015 10:14:47 +0000 > From: [email protected] > To: [email protected] > Subject: Re: [Bf-committers] MinGW support > > Can you back that value up? > > When we were still using MSVC 2008, the difference to gcc/clang was > indeed quite large. > But since we switched to MSVC 2013, I highly doubt it's more than 5-10%. > > > Zitat von Yousef Harfoush <[email protected]>: > > > but is it not worth 40% render time reduction to support mingw, i > > mean that's is like 2 years of optimizing cycles, isn't it, i think > > it's better to drop vc12 in favor of mingw. > > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
