Hi Devs, I was trying to modify Blender source code so that motion path will be updated when inserting the keyframe with " I ". For now the path is updated automatically only when auto keyframing is on. I don't like working with auto keyframe. Just something for you to know, I m newbie i m studying c, c++ by myself.
So I already find the pose_update_paths_exec(bContext *C, wmOperator *UNUSED(op)), which is in the pose_edit.c and it suppose to update motion path, and i also find insert_key_exec(bContext *C, wmOperator *op), which is in keyframing.c and suppose to be the function that is called when inserting keyframe with shortcut * i* when only "available" is selected . Please forgive me if i m reading the code wrong. My problem now is when i m copying that pose_update_paths_exec() in insert_key_exec() the compiler is complaining. When i checked the headers file i realized that pose_edit.c and keyframing.c don't have own header files, so how to solve this? How can i call a function from an other file? Thanks in advance _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
