> second -> a new modifier: weld vertices or something like that. vertex > close enough mix each other in pars to one vertex of different meshes.
This sounds like https://developer.blender.org/T41748 On Mon, Jan 25, 2016 at 8:38 AM, Ivam Pretti <[email protected]> wrote: > I have three small sugestions to make that will improve a lot the usability > of some important features in blender: > > first - > Shrink modifier: it needs a influency vertex group, so we can > adjust the vertices that are the target to shrink to. > > Its usefull to cloths and a lot of other things. > > second -> a new modifier: weld vertices or something like that. vertex > close enough mix each other in pars to one vertex of different meshes. > > third -> this wold be to the source code of blender, you could use > fundamental blocks of code, every time this code appear in the software, > use the same block of code, instead of creating a lot of similar code, this > avoid mistakes like in the particle instances assign, it doesnt behave like > assign materials, and other linking data philosofy of blender. Avoid > unessary documentation, etc. Other example, are belzier curves, curves in > graph editor, it should have a standart pattern to all curves in blender, > even in 2d or 3d, or something like that. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
