Hey Hewi, I haven't been following your work since TableGUI but I hope your new work is very related.
I also hope your work will be C based (not C++ or related/higherlevel). I'm not sure if it is useful but I would recommend looking at the zproject for example which helps you structure your C code into a class like approach but also automically generates bindings for most languages. https://github.com/zeromq/zproject Rg, Arnaud On 2016-01-26 10:41, hewi jupama wrote: > pre-scriptum > > all, > > Apologies for the duplication of previous mails, I had > server/networking issues, which made my "in-box" not being > up-to-date. > > message: > > Hey Devs, > > Thank you all for being so patient and still providing with > constructive feed-back after all this ping-pong. > > Regarding the discussion of the Blender refactoring, I must admit I > am very tired of discussing more, of writing down yet more words and > trying to yet again convince it needs to happen (soon if you want to > be ready for 2020 and for Blender V3.0 ;) > > I am a scientific consultant and my main job is conducting research. > I can say I did lots of research into the possible ways of > structuring > code and projects. Unfortunately, despite it's possible cons, the > plugin system is by far the best model. The latest research I did > regarding projects and organisation was the OpenHAB project (for home > automation). One rock solid core engine which is fully extendable by > plugin in front-ends or back end bindings (but written in Java; see, > sometimes people make mistakes :). Not one single watermarked > restriction what's o ever there! On the contrary, all these > proprietary bozo's are now writing plugins themselves to plugin their > devices too. The dream world exists! > > So, as mentioned before, enough blah blah, on with the boem boem :) > I will place core source on sourceforge, working on account, data > model and folder structure as we speak. The goal is written on the > wiki BUI page, it is not the goal of writing beautiful or perfect > code > (though it does help significantly) but instead I want to write rock > solid, efficient and fully testable code! > > - Regarding the support, I only ask the permission to at least > mention the project in the IRC discussion channel and possibly, > occasionally, ask for advise, review or feed-back. > > - I will not ask for time investment of any dev, but allow me look > for people whom are interested in helping out in > restructuring/writing > the BUI > > It is indeed best to start from scratch with a new design, I would > still like it to be part of the Blender 'community'. > It is still the intention and absolute goal to provide the fully > fledged blender interface for starting artist to make a "short > animated" from start to finish! Also not to break the current > blender > app but instead gradually convert into this, well told you before, > rock solid, flexible and fully extendable beauty, purring like a > kitten when you push "render", oh how I love that sound! > Of course there will be water marked plugins, but those will NOT > prevent you from creating a "free" short animated. NOBODY will EVER > watermark a .blend file!! Over my dead ***** body, and yours too i'd > imagine. > > Show must go on, > agenda: > - rephrase wiki BUI abstract > - continue Sourceforge project > - get code online > > KR, Hewi > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
