I had a thought.... Can we have a scene modifier list?
for effects that apply to all objects in a scene? I was thinking a good one would be Scene LOD Tesselator and maybe something that makes a KD tree from the scene, and then moves all models to a linked lib, then as you move the camera, the KD tree pre loads, and loads in meshes. (so you can have massive - full detail scenes - no proxies at 100% quality without stuttering) this is already possible in the game engine (including hardware geometry instancing now in UPBGE :D) On Tue, Feb 9, 2016 at 11:14 AM, Mike Erwin <[email protected]> wrote: > Missed the first few minutes of today's meeting, wanted to clarify point > 1). > > The migration to OpenGL 2.1 is in some sense complete. Lots of code was > updated to reflect the new 2.1 baseline. There are fewer checks for > functionality & fewer workarounds which should result in tiny speedups > throughout. And (my favorite) ARB shaders for smoke were replaced by a > *better* implementation in GLSL. > > Not everything is GLSL and VBOs yet, but those are not required for GL 2.1 > compliance. Still plenty to do for 2.78 :) > > Mike Erwin > musician, naturalist, pixel pusher, hacker extraordinaire > > On Tue, Feb 9, 2016 at 1:37 PM, Jonathan Williamson <[email protected] > > > wrote: > > > Hey all, > > > > Here are the notes from today's meeting in irc.freenode.net < > > http://irc.freenode.net/> #blendercoders > > > > > > 1) Targets for 2.77 > > > > - Agreed to move to BCon4; bug fix commits only now. > > - OpenGL migration from 1.4 to 2.1 is only unclear task left for 2.77 > > > > > > 2) Other projects > > > > - Regarding the 2.8 development branch, suggestions made to wait until > > point of no return, only creating it once we really need it > > > > - Bastian discusses future of FBX in Blender via mailing list: > > http://lists.blender.org/pipermail/bf-gamedev/2016-February/000583.html > > > > - Suggestions made for adding a Dev Fund banner to the Windows Installer, > > helping to bring more focus to the dev fund. JuicyFruit will > > > > - Discussions around this years GSOC came up, touching on what went wrong > > last year and how to improve the application for this year. The main > point > > from Google was a better defined Ideas page > > > > - Nothing to add for 2.8 yet, planning proposals need to be written still > > for code.blender.org > > > > - Ton asks how everyone likes the new meeting schedule. Most people like > > it, although it’s a bit confusing, and some miss the weekly Sunday > > meetings. However, it's more accessible for non-Euro devs. > > > > > > Cheers, > > Jonathan > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
